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Devlog #7 – Two Years and Counting as Indie

19 April, 2018Marc Marfà
More than two years ago, we decided to take a video game jam project and turn it into a commercial game. It’s something that will not come as a surprise to you: it has happened a lot lately, with varying...
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Arbol

Devlog #6 – August Devlog

3 October, 2016Little Miracles Games
August is a complex month, a month when the country stops and, even if you want to work, it’s easy to find little setbacks. Furthermore, part of the team took a little break, making it harder to work normally. We take the opportunity...
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Devlog #5 – Gamelab 2016

9 August, 2016Little Miracles Games
We know. Half of our posts so far have made this devlog look much more like a travelogue, but certainly exhibitions are the most public part of our work, and sometimes even the most enjoyable one. Stay with us until the...
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Devlog #4 – Gameboss 2016

26 May, 2016Daniel
Today we'll talk about development, but also about how we’ve been doing this weekend. Why is that? It’s because three of us have been to an event to share the current version of Rest in Jelly with the public. The...
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Devlog #3 – Puppet Jelly

27 April, 2016Daniel
The times are changing in Little Miracles Games. Although our efforts are focused on a single title, recently we have changed even its name. What’s been known until recently as ‘Jelly is Life’ is no longer such a thing, but...
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Devlog #2 – Jelly and Tapas

22 January, 2016Daniel
We promised some time ago (almost a month it is!), but a considerable number of issues, some of them related to our beloved ‘Jelly Is Life’, have been keeping us busy. Anyway, and leaving aside pretexts and excuses, here is...
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Devlog #1 – Jelly is Jam

24 December, 2015Daniel
Hey! Dani here, game designer and half of the community management team at Little Miracles Games. As you may know, we are working on our second game: Jelly Is Life. It is a 2D platformer in which you jump, die,...
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